Gelasado - The Life Orb

Classes

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Soldier: 

Soldiers train in the use of hand to hand weapons.  They are fierce fighters and are often used as mercenaries to accomplish a dangerous task where brute force might be needed.  The kind of soldier you wish to be is up to you, you might be a spy, or a bounty hunter -- but the fact is, you are interested in weapons and fighting.

 

Hand to Hand: 1.00

Range: 0.5

Vehicle: 0.25

Computer: 0.15

Engineering: 0.15

Perception: 0.05

Medical: 0.05

 

hit points: Con x 1.5

Evasion: 1d6 x dex

Psion level up: 1d3

Sniper: 

A sniper is a skilled assassin.  They lack the strength normally to be close combat soldiers, but they make up for it in their marksmanship.  Snipers learn guns, period.  And they can excel to great levels with their talents.

Hand to Hand: 0.25

Range: 1.00

Vehicle: 0.45

Computer: 0.15

Engineering: 0.15

Perception: 0.05

Medical: 0.10

 

hit points: Con x 1.0

Evasion: 1d8 x dex

Psion level up: 1d3

Analyst: 

The intelligent computer operator is the analyst.  While they do not focus on fighting and sniping, their art lies in manipulating computers and technology to their advantage.  While they will learn a little self defense, they are more concerned with what new system they can hack next...

 

Hand to Hand: 0.10

Range: 0.30

Vehicle: 0.30

Computer: 1.00

Engineering: 0.40

Perception: 0.10

Medical: 0.05

 

hit points: Con x 0.75

Evasion: 1d6 x dex

Psion level up: 1d3

Engineer: 

Like the analyst, an engineer is not as concerned with being able to fight as he is able to tinker with devices.  The Engineer can do a variety of things from build and design weapons to fix space ships and disarm explosives.

 

Hand to Hand: 0.15

Range: 0.15

Vehicle: 0.35

Computer: 0.40

Engineering: 1.00

Perception: 0.10

Medical: 0.05

 

hit points: Con x 0.75

Evasion: 1d6 x dex

Psion level up: 1d3

MEdic: 

The Medic does what its name sounds, and thats practice medicine.  Medics are skilled surgeons and healers.  Most medics are very perceptive and can be vital members to a group of agents.

Hand to Hand: 0.10

Range: 0.20

Vehicle: 0.15

Computer: 0.25

Engineering: 0.20

Perception: 0.20

Medical: 1.00

 

hit points: Con x 1.0

Evasion: 1d4 x dex

Psion level up: 1d3

Solo: 

The Solo is a skilled pilot and operator of vechicles.  While most solos are trade pilots, or pilots for hire -- a solo can be any kind of person, from bounty hunter to spy. One thing for sure, without a solo - most mercenary groups go nowhere fast. 

 

Hand to Hand: 0.30

Range: 0.30

Vehicle: 1.00

Computer: 0.25

Engineering: 0.30

Perception: 0.05

Medical: 0.05

 

hit points: Con x 1.0

Evasion: 1d6 x dex

Psion level up: 1d3

KYnzuul: 

The mystical Kynzuul, or Mind Warriors are a rare and indeed powerful group.  The Kynzuul originally were a Kharn discipline, and after the war between Earth and Yui'Inni some of the Kharns agreed to teach the art to humans and other races.  Kynzull warriors have learned to unlock the mind, and with practice can create incredible power to work for them.  While everyone has some type of psion power, only the Kynzuul have learned to effectivly combine it with fighting skills to be formidable warriors.

Hand to Hand: 0.25

Range: 0.25

Vehicle: 0.15

Computer: 0.05

Engineering: 0.05

Perception: 1.15

Medical: 0.15

 

hit points: Con x 0.75

Evasion: 1d8 x dex

Psion level up: 2d3