Weapons Page

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MELEE WEAPONS

Melee Weapons Type Damage Weight Golds
Dagger P 1d4 1 2
Light Mace B 1d4 2 2
Club B 1d4 1 1
Halfspear P 1d4 2 3
Heavy Mace B 1d6 12 12
Morning Star B 1d6 8 8
Quarterstaff B 1d6 4 1
Shortspear P 1d6 5 2
Throwing Axe S 1d6 4 8
Light Hammer B 1d6 2 1
Hand Axe S 1d8 5 6
Light Lance P 1d8 5 5
Short Sword S/P 1d6 3 8
Battle Axe S 1d8 7 15
Long Sword S/P 2d4 4 25
Rapier S 1d6 3 15
Scimitar S 1d8 4 20
Trident P 1d6 5 9
War Hammer B 1d8 8 25
Falchion S/P 2d4 16 20
Flail B 2d4 20 17
Great Axe S 1d10 20 35
Great Club B 1d10 10 40
Great Sword S 2d6 15 50
Halberd S 2d6 15 50
Long Spear P 1d8 9 15
Kama S 1d6 2 10
Nunchaku B 1d6 2 12
Siangham S/P 1d6 1 8
Bastard Sword S 1d12 15 45
Dwarven War Axe S 1d10 15 35
Adze S 3d4 22 45
Orc Double Axe S 1d10 25 60
Spiked Chain P 2d4 15 25
Two Bladed Sword S 2d8 30 100
Dwarven Urgrosh S 3d6 15 50

Miscellaneous

Misc Type Damage Weight Golds
Caltrops P 1d6 0.01 1
Spiked Gauntlets P 1d6 3 2
Dynamite Stick B/S/P 1d30 1 40
Vial of Holy Water n/a 1d12 2 5
Vial of Acid n/a 1d12 2 8
Boomerang S 1d8 2 15
Torch B 1d6 1 0.1

 

RANGE WEAPONS

Range Weapons Range Damage Weight Golds
Sling 50 ft 1d4 1 1
Light Crossbow 80 ft 1d8 6 35
Heavy Crossbow 120 ft 1d10 9 50
Short Bow 60 ft 1d6 2 30
Long Bow 100 ft 1d8 3 75
Comp Short Bow 70 ft 1d8 2 75
Comp Long Bow 110 ft 1d10 3 100

RANGE AMMUNUTION

Ammunition Type Damage Wt per 10 Golds per 10
Bullets B +0 5 0.10
Bolts P +0 1 1.00
Arrows P +0 1.5 1.00
Blunt Arrows B/P +1 2 5.00
Sheaf Arrows P +1 1.5 5.00
Bladed Arrows S/P +1 2 5.00
Blunt Bolts B/P +2 2 10.00
Bladed Bolts S/P +2 1 10.00
Acid Arrows P +5 1 50.00
Acid Bolts P +6 1 50.00
Explosive Tip Arrow B/S/P +10 2 100.00
Explosive Tip Bolt B/S/P 10 2 100.00

ARMOR

Armor Melee D Range D Weight Golds
(light) Padded +5 +0 10 5
(light) Leather +10 +5 15 10
(light) Stud Leather +15 +5 20 20
(light) Chain Shirt +20 +10 25 100
(medium) Hide +15 +10 25 15
(med) Scale Mail +20 +10 30 50
(med) Chain Mail +25 +15 40 150
(med) Breastplate +25 +15 30 200
(heavy) Splint Mail +30 +20 45 200
(heavy) Banded Mail +35 +20 35 250
(heavy) Half Plate +40 +20 50 600
(heavy) Full Plate +50 +25 50 1500
(shield) Buckler +0 +5 3 15
(shield) Small +5 +10 5 9
(shield) Large +10 +15 7 20
(shield) Tower +15 +20 45 30

 

Weapons shown are the properties they would have if they are constructed by a fair blacksmith with good materials.  Using better materials, or excellent craftsmanship will affect the statistics of a weapon.  Weapons are given a quality rating when they are bought or found -- this quality rating can range from Horrible to Utterly Flawless. Range weapons are also affected by their craftsmanship and quality.  The better quality a range weapon, the better it will fire, the further it can sometimes shoot and the more accurate it will be.  The above ratings are shown as an average.