
MELEE WEAPONS
Melee
Weapons |
Type |
Damage |
Weight |
Golds |
Dagger |
P |
1d4 |
1 |
2 |
Light
Mace |
B |
1d4 |
2 |
2 |
Club |
B |
1d4 |
1 |
1 |
Halfspear |
P |
1d4 |
2 |
3 |
Heavy
Mace |
B |
1d6 |
12 |
12 |
Morning
Star |
B |
1d6 |
8 |
8 |
Quarterstaff |
B |
1d6 |
4 |
1 |
Shortspear |
P |
1d6 |
5 |
2 |
Throwing
Axe |
S |
1d6 |
4 |
8 |
Light
Hammer |
B |
1d6 |
2 |
1 |
Hand
Axe |
S |
1d8 |
5 |
6 |
Light
Lance |
P |
1d8 |
5 |
5 |
Short
Sword |
S/P |
1d6 |
3 |
8 |
Battle
Axe |
S |
1d8 |
7 |
15 |
Long
Sword |
S/P |
2d4 |
4 |
25 |
Rapier |
S |
1d6 |
3 |
15 |
Scimitar |
S |
1d8 |
4 |
20 |
Trident |
P |
1d6 |
5 |
9 |
War
Hammer |
B |
1d8 |
8 |
25 |
Falchion |
S/P |
2d4 |
16 |
20 |
Flail |
B |
2d4 |
20 |
17 |
Great
Axe |
S |
1d10 |
20 |
35 |
Great
Club |
B |
1d10 |
10 |
40 |
Great
Sword |
S |
2d6 |
15 |
50 |
Halberd |
S |
2d6 |
15 |
50 |
Long
Spear |
P |
1d8 |
9 |
15 |
Kama |
S |
1d6 |
2 |
10 |
Nunchaku |
B |
1d6 |
2 |
12 |
Siangham |
S/P |
1d6 |
1 |
8 |
Bastard
Sword |
S |
1d12 |
15 |
45 |
Dwarven
War Axe |
S |
1d10 |
15 |
35 |
Adze |
S |
3d4 |
22 |
45 |
Orc
Double Axe |
S |
1d10 |
25 |
60 |
Spiked
Chain |
P |
2d4 |
15 |
25 |
Two
Bladed Sword |
S |
2d8 |
30 |
100 |
Dwarven
Urgrosh |
S |
3d6 |
15 |
50 |
Miscellaneous
Misc |
Type |
Damage |
Weight |
Golds |
Caltrops |
P |
1d6 |
0.01 |
1 |
Spiked
Gauntlets |
P |
1d6 |
3 |
2 |
Dynamite
Stick |
B/S/P |
1d30 |
1 |
40 |
Vial
of Holy Water |
n/a |
1d12 |
2 |
5 |
Vial
of Acid |
n/a |
1d12 |
2 |
8 |
Boomerang |
S |
1d8 |
2 |
15 |
Torch |
B |
1d6 |
1 |
0.1 |
|

RANGE WEAPONS
Range
Weapons |
Range |
Damage |
Weight |
Golds |
Sling |
50
ft |
1d4 |
1 |
1 |
Light
Crossbow |
80
ft |
1d8 |
6 |
35 |
Heavy
Crossbow |
120
ft |
1d10 |
9 |
50 |
Short
Bow |
60
ft |
1d6 |
2 |
30 |
Long
Bow |
100
ft |
1d8 |
3 |
75 |
Comp
Short Bow |
70
ft |
1d8 |
2 |
75 |
Comp
Long Bow |
110
ft |
1d10 |
3 |
100 |

RANGE AMMUNUTION
Ammunition |
Type |
Damage |
Wt
per 10 |
Golds
per 10 |
Bullets |
B |
+0 |
5 |
0.10 |
Bolts |
P |
+0 |
1 |
1.00 |
Arrows |
P |
+0 |
1.5 |
1.00 |
Blunt
Arrows |
B/P |
+1 |
2 |
5.00 |
Sheaf
Arrows |
P |
+1 |
1.5 |
5.00 |
Bladed
Arrows |
S/P |
+1 |
2 |
5.00 |
Blunt
Bolts |
B/P |
+2 |
2 |
10.00 |
Bladed
Bolts |
S/P |
+2 |
1 |
10.00 |
Acid
Arrows |
P |
+5 |
1 |
50.00 |
Acid
Bolts |
P |
+6 |
1 |
50.00 |
Explosive
Tip Arrow |
B/S/P |
+10 |
2 |
100.00 |
Explosive
Tip Bolt |
B/S/P |
10 |
2 |
100.00 |

ARMOR
Armor |
Melee
D |
Range
D |
Weight |
Golds |
(light)
Padded |
+5 |
+0 |
10 |
5 |
(light)
Leather |
+10 |
+5 |
15 |
10 |
(light)
Stud Leather |
+15 |
+5 |
20 |
20 |
(light)
Chain Shirt |
+20 |
+10 |
25 |
100 |
(medium)
Hide |
+15 |
+10 |
25 |
15 |
(med)
Scale Mail |
+20 |
+10 |
30 |
50 |
(med)
Chain Mail |
+25 |
+15 |
40 |
150 |
(med)
Breastplate |
+25 |
+15 |
30 |
200 |
(heavy)
Splint Mail |
+30 |
+20 |
45 |
200 |
(heavy)
Banded Mail |
+35 |
+20 |
35 |
250 |
(heavy)
Half Plate |
+40 |
+20 |
50 |
600 |
(heavy)
Full Plate |
+50 |
+25 |
50 |
1500 |
(shield)
Buckler |
+0 |
+5 |
3 |
15 |
(shield)
Small |
+5 |
+10 |
5 |
9 |
(shield)
Large |
+10 |
+15 |
7 |
20 |
(shield)
Tower |
+15 |
+20 |
45 |
30 |
|
Weapons shown are the properties they would have if they are
constructed by a fair blacksmith with good materials. Using better
materials, or excellent craftsmanship will affect the statistics of a
weapon. Weapons are given a quality rating when they are bought or
found -- this quality rating can range from Horrible to Utterly Flawless. |
Range weapons are also affected by their craftsmanship and
quality. The better quality a range weapon, the better it will fire,
the further it can sometimes shoot and the more accurate it will be.
The above ratings are shown as an average. |