Skill Name |
Skill Pts |
Pre-Requisites |
Skill
Description |
Base Value
Formula |
Can use
Untrained? |
Power/Focus |
Concentration |
2 |
None |
Ability to not be distracted (spellcasting, or other actions) |
Constitution + Wisdom |
Y |
Both |
Hide in Shadows |
5 |
None |
Ability to escape detection |
Dexterity + Wisdom |
Y |
Both |
Move Silently |
5 |
None |
Allows you to evade detection |
Dexterity + Intelligence |
Y |
Both |
Use Rope |
2 |
None |
You can tie knots and do tricky things with a rope. |
Dexterity |
N |
Both |
Alchemy |
4 |
None |
Used to refine magical potions, powders and metals |
Dexterity + Intelligence |
N |
Focus |
Animal Empathy |
2 |
Must be trained in Favored Enemy or Druidic Lore |
Able to influence animal reactions. |
Charisma |
N |
Focus |
Appraise |
2 |
None |
Estimate value of items, gems, objects |
Intelligence + Wisdom |
Y |
Focus |
Arcane Lore |
4 |
Must be trained in Knowledge [Arcana] |
Enables the use of magical items |
Intelligence + Wisdom |
Y |
Focus |
Assess |
1 |
None |
Your insight in figuring out the risks involved in a given
situation. |
Wisdom + Intelligence |
Y |
Focus |
Bluff |
3 |
None |
Ability to make false actions believable |
Wisdom + Charisma |
N |
Focus |
Cooking |
2 |
None |
Able to produce restorative foods |
Dexterity + Intelligence |
N |
Focus |
Craft |
5 |
None |
You are skilled in some sort of craft or trade. |
Intelligence |
N |
Focus |
Decipher Script |
2 |
None |
You can piece together meanings of obscure writings. |
Intelligence + Wisdom |
N |
Focus |
Diplomacy |
2 |
None |
Abiity to persuade or negotiate with others. |
Charisma |
Y |
Focus |
Disable Device |
5 |
None |
Ability to disarm traps and similar devices |
Dexterity + Intelligence |
N |
Focus |
Disguise |
3 |
None |
Ability to change your appearance and pass as someone else |
Charisma |
N |
Focus |
Divine Magic * |
10 |
Must Train in Knowledge [Religion] |
Ability to cast Divine Spells |
Wisdom + Charisma |
N |
Focus |
Forgery |
1 |
None |
Ability to fake a written document or signature. |
Intelligence |
Y |
Focus |
Gather Information |
1 |
None |
Ability to gather info from people |
Wisdom + Charisma |
Y |
Focus |
Haggle |
1 |
None |
Ability to haggle shopkeepers down in price |
Charisma + Intelligence |
Y |
Focus |
Handle Animal |
3 |
None |
Ability to handle animals for riding |
Charisma |
Y |
Focus |
Healing |
6 |
None |
Ability to heal injuries on self or others |
Wisdom + Intelligence |
N |
Focus |
Innuendo |
4 |
None |
Give and receive secret messages while appearing to speak about
something else |
Intelligence + Wisdom |
N |
Focus |
Intimidate |
3 |
None |
Skill to reduce anothers morale. |
Charisma |
Y |
Focus |
Intuit Direction |
2 |
Must be trained in Favored Enemy, Druidic Lore or Fast Movement |
an innate sense of direction |
Intelligence + Wisdom |
N |
Focus |
Listen |
2 |
None |
Counters the Move silent skill |
Wisdom + Intelligence |
Y |
Focus |
Lockpick |
4 |
None |
Ability to open locks |
Dexterity + Intelligence |
N |
Focus |
Magic Defense |
5 |
None |
Ability to repel Magic attacks |
Intelligence + Charisma |
Y |
Focus |
Magic Schools * |
10 |
Must be trained in Knowledge [Arcana] |
Ability to cast spells from all schools of arcane magic |
Intelligence + Wisdom |
N |
Focus |
Mana Conversion |
4 |
None |
Reduces the amount of Mana used in spellcasting |
Intelligence + Charisma / 2 |
N |
Focus |
Perform |
2 |
None |
You are skilled in some artistic expression (define) |
Charisma |
N |
Focus |
Pick Pocket |
2 |
None |
The ability to steal from people |
Dexterity + Wisdom |
N |
Focus |
Read Lips |
2 |
None |
You can read lips at a distance. |
Intelligence + Wisdom |
N |
Focus |
Search |
2 |
None |
You can uncover secret doors and things you might otherwise
overlook. |
Intelligence + Wisdom |
Y |
Focus |
Turn Undead |
5 |
(must be trained in Divine Magic & Religion) |
Ability to turn an undead monster |
Wisdom + Charisma |
N |
Focus |
Wilderness Lore |
2 |
Must be trained in Favored Enemy or Druidic Lore |
You can identify tracks of animals, and areas they might
live. Also you can hunt small game. |
Wisdom |
N |
Focus |
Axe |
5 |
None |
Ability to fight with an Axe or Hammer |
Strength + Dexterity |
Y |
Power |
Balance |
2 |
None |
Ability to balance on narrow footings |
Dexterity |
Y |
Power |
Bow |
5 |
None |
Ability to shoot a bow |
Dexterity + Intelligence |
N |
Power |
Climb |
2 |
None |
Ability to climb extreme slopes |
Dexterity + Strength |
Y |
Power |
Crossbow |
5 |
None |
Ability to shoot a crossbow |
Dexterity + Intelligence |
Y |
Power |
Dagger |
3 |
None |
Ability to wield a dagger in combat |
Dexterity + Dexterity |
Y |
Power |
Escape Artist |
2 |
None |
Ability to escape from bonds |
Dexterity |
N |
Power |
Jump |
2 |
None |
Able to jump amazing bounds. |
Strength + Dexterity |
Y |
Power |
Mace |
5 |
None |
Ability to fight with a Mace or Club |
Strength + Dexterity |
Y |
Power |
Melee Defense |
5 |
None |
Ability to evade Melee attacks |
Dexterity |
Y |
Power |
Range Defense |
4 |
None |
Ability to evade Range attacks |
Dexterity |
Y |
Power |
Resist Poison |
0 |
Must be Gnome, Elf, or Dwarf |
The ability to resist strong and deadly poisons |
Constitution |
N |
Power |
Spear |
5 |
None |
Ability to fight with spears and polearms |
Strength + Dexterity |
Y |
Power |
Sword |
5 |
None |
Ability to fight with Swords in battle |
Strength + Dexterity |
Y |
Power |
Throwing |
4 |
None |
The ability to throw objects, stones etc…with accuracy. |
Strength + Dexterity |
Y |
Power |
Tumble |
3 |
None |
You can take falls without getting hurt. |
Dexterity |
N |
Power |
Unarmed Combat |
5 |
None |
Martial Arts, fighting with hands and feet |
Strength + Dexterity |
Y |
Power |
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