Skill Name Skill Pts Pre-Requisites Skill Description Base Value Formula Can use Untrained? Power/Focus
Concentration 2 None Ability to not be distracted (spellcasting, or other actions) Constitution + Wisdom Y Both
Hide in Shadows 5 None Ability to escape detection Dexterity + Wisdom Y Both
Move Silently 5 None Allows you to evade detection Dexterity + Intelligence Y Both
Use Rope 2 None You can tie knots and do tricky things with a rope. Dexterity N Both
Axe 5 None Ability to fight with an Axe or Hammer Strength + Dexterity Y Power
Balance 2 None Ability to balance on narrow footings Dexterity Y Power
Bow 5 None Ability to shoot a bow Dexterity + Intelligence N Power
Climb 2 None Ability to climb extreme slopes Dexterity + Strength Y Power
Crossbow 5 None Ability to shoot a crossbow Dexterity + Intelligence Y Power
Dagger 3 None Ability to wield a dagger in combat Dexterity + Dexterity Y Power
Escape Artist 2 None Ability to escape from bonds Dexterity N Power
Jump 2 None Able to jump amazing bounds. Strength + Dexterity Y Power
Mace 5 None Ability to fight with a Mace or Club Strength + Dexterity Y Power
Melee Defense 5 None Ability to evade Melee attacks Dexterity Y Power
Range Defense 4 None Ability to evade Range attacks Dexterity Y Power
Resist Poison 0 Must be Gnome, Elf, or Dwarf The ability to resist strong and deadly poisons Constitution N Power
Spear 5 None Ability to fight with spears and polearms Strength + Dexterity Y Power
Sword 5 None Ability to fight with Swords in battle Strength + Dexterity Y Power
Throwing 4 None The ability to throw objects, stones etc…with accuracy. Strength + Dexterity Y Power
Tumble 3 None You can take falls without getting hurt. Dexterity N Power
Unarmed Combat 5 None Martial Arts, fighting with hands and feet Strength + Dexterity Y Power