Skill Name Skill Pts Pre-Requisites Skill Description Base Value Formula Can use Untrained? Power/Focus
Concentration 2 None Ability to not be distracted (spellcasting, or other actions) Constitution + Wisdom Y Both
Hide in Shadows 5 None Ability to escape detection Dexterity + Wisdom Y Both
Move Silently 5 None Allows you to evade detection Dexterity + Intelligence Y Both
Use Rope 2 None You can tie knots and do tricky things with a rope. Dexterity N Both
Alchemy 4 None Used to refine magical potions, powders and metals Dexterity + Intelligence N Focus
Animal Empathy 2 Must be trained in Favored Enemy or Druidic Lore Able to influence animal reactions. Charisma N Focus
Appraise 2 None Estimate value of items, gems, objects Intelligence + Wisdom Y Focus
Arcane Lore 4 Must be trained in Knowledge [Arcana] Enables the use of magical items Intelligence + Wisdom Y Focus
Assess 1 None Your insight in figuring out the risks involved in a given situation. Wisdom + Intelligence Y Focus
Bluff 3 None Ability to make false actions believable Wisdom + Charisma N Focus
Cooking 2 None Able to produce restorative foods Dexterity + Intelligence N Focus
Craft 5 None You are skilled in some sort of craft or trade. Intelligence N Focus
Decipher Script 2 None You can piece together meanings of obscure writings. Intelligence + Wisdom N Focus
Diplomacy 2 None Abiity to persuade or negotiate with others. Charisma Y Focus
Disable Device 5 None Ability to disarm traps and similar devices Dexterity + Intelligence N Focus
Disguise 3 None Ability to change your appearance and pass as someone else Charisma N Focus
Divine Magic * 10 Must Train in Knowledge [Religion] Ability to cast Divine Spells Wisdom + Charisma N Focus
Forgery 1 None Ability to fake a written document or signature. Intelligence Y Focus
Gather Information 1 None Ability to gather info from people Wisdom + Charisma Y Focus
Haggle 1 None Ability to haggle shopkeepers down in price Charisma + Intelligence Y Focus
Handle Animal 3 None Ability to handle animals for riding Charisma Y Focus
Healing 6 None Ability to heal injuries on self or others Wisdom + Intelligence N Focus
Innuendo 4 None Give and receive secret messages while appearing to speak about something else Intelligence + Wisdom N Focus
Intimidate 3 None Skill to reduce anothers morale. Charisma Y Focus
Intuit Direction 2 Must be trained in Favored Enemy, Druidic Lore or Fast Movement an innate sense of direction Intelligence + Wisdom N Focus
Listen 2 None Counters the Move silent skill Wisdom + Intelligence Y Focus
Lockpick 4 None Ability to open locks Dexterity + Intelligence N Focus
Magic Defense 5 None Ability to repel Magic attacks Intelligence + Charisma   Y Focus
Magic Schools * 10 Must be trained in Knowledge [Arcana] Ability to cast spells from all schools of arcane magic Intelligence + Wisdom N Focus
Mana Conversion 4 None Reduces the amount of Mana used in spellcasting Intelligence + Charisma  / 2 N Focus
Perform 2 None You are skilled in some artistic expression (define) Charisma N Focus
Pick Pocket 2 None The ability to steal from people Dexterity + Wisdom N Focus
Read Lips 2 None You can read lips at a distance. Intelligence + Wisdom N Focus
Search 2 None You can uncover secret doors and things you might otherwise overlook. Intelligence + Wisdom Y Focus
Turn Undead 5 (must be trained in Divine Magic & Religion) Ability to turn an undead monster Wisdom + Charisma N Focus
Wilderness Lore 2 Must be trained in Favored Enemy or Druidic Lore You can identify tracks of animals, and areas they might live.  Also you can hunt small game. Wisdom N Focus